When the saying “I’ve lost my marbles”, a phrase meaning to become momentarily insane becomes both a figurative and literal meaning…
The Beckoning of Madam Marbles is a surreal 3D platforming adventure about emotions, memory, and the feeling that you may have finally “lost your marbles.”
Players take on the role of Gunther, a strange and endlessly round little character who finds himself drawn into a bizarre world by the mysterious Madam Marbles. Guided by her increasingly questionable instructions, Gunther explores theatrical stages, impossible landscapes, and distorted versions of familiar places while searching for the marbles he believes he has lost.
But as Gunther progresses, it becomes increasingly difficult to tell what is real, what is imagined, and whether the marbles were ever truly lost in the first place.
Through platforming, exploration, puzzles, strange characters, and surreal environments, the game uses the language of a whimsical collectathon to explore the experience of becoming overwhelmed by your own emotions—and the ways that difficult experiences can change how we understand ourselves and the people around us.
The Beckoning of Madam Marbles is ultimately a story about feeling “crazy” without actually being broken, learning to make sense of overwhelming emotions, and discovering that sometimes the things we think we've lost were never really gone at all.
Available Summer 2030 on Steam.com