SKILLS:
Animation (3D and Stop Motion)
Game Pipeline
Hard Surface Modeling
High Poly Modeling
Low Poly Modeling
PBR Texturing
Trim sheeting
Painted Texturing
Concepting
Photobashing
Photography
3D Printing and Painting
Mediocre D&D Wizard
SOFTWARE:
Unreal Engine 4/5
Maya
Blender
3DS Max
Zbrush
3D Coat
Material Maker
Photoshop
Audition
After Effects
Animate
Dragon Frame
Handplane
Xnormal
Microsoft suite
GREETINGS FELLOW HUMAN! … you’re human right?!
Good Marrow! My name is Mike Rutkowski, unfortunately not Mike WAZOWSKI from Monsters Inc (Disney Pixar, 2001). I am an academic independent video game developer and artist with an emphisis on creating interactive scenes through symbolized environment building and storytelling via video games. My artistic influences and inspirations come from german romanticism, the concept of the investigative sublime as well as early 2000's 3D platformer video games. My use of video games as my current medium of practice allows me to explore my artistic expression, themes of mental anguish and discovery in an immersive manner. This allows my audience to connect deeper through my gameplay and interpretive levels. When I’m not teaching in the Animation and Game Arts at the University of Massachusetts, I can be found playing Dungeons and Dragons as a battle mage or trying to keep their computer desktop organized and certainly not scattered with various random files to where they cant see their desktop wallpaper. Feel free to send me an email or send me a carrier pigeon (actually I ran out of bird feed so email is preferred)
Cheers!
CONTACT
mikejrutkowski@gmail.com