SKILLS:

Animation (3D and Stop Motion)

Game Pipeline

Hard Surface Modeling

High Poly Modeling

Low Poly Modeling

PBR Texturing

Trim sheeting

Painted Texturing

Concepting

Photobashing

Photography

3D Printing and Painting

Mediocre D&D Wizard

SOFTWARE:

Unreal Engine 4/5

Maya

Blender

3DS Max

Zbrush

3D Coat

Material Maker

Photoshop

Audition

After Effects

Animate

Dragon Frame

Handplane

Xnormal

Microsoft suite

GREETINGS FELLOW HUMAN! … you’re human right?!

Good Marrow! My name is Mike Rutkowski, unfortunately not Mike WAZOWSKI from Monsters Inc (Disney Pixar, 2001). I am an academic independent video game developer and artist with an emphisis on creating interactive scenes through symbolized environment building and storytelling via video games. My artistic influences and inspirations come from german romanticism, the concept of the investigative sublime as well as early 2000's 3D platformer video games. My use of video games as my current medium of practice allows me to explore my artistic expression, themes of mental anguish and discovery in an immersive manner. This allows my audience to connect deeper through my gameplay and interpretive levels. When I’m not teaching in the Animation and Game Arts at the University of Massachusetts, I can be found playing Dungeons and Dragons as a battle mage or trying to keep their computer desktop organized and certainly not scattered with various random files to where they cant see their desktop wallpaper. Feel free to send me an email or send me a carrier pigeon (actually I ran out of bird feed so email is preferred)

Cheers!

Rutkowski CV

CONTACT

mikejrutkowski@gmail.com